P+ - Donkey Kong - Action - 0x117
Entry Script
- CreateInterrupt { interrupt_id: Some(10111), action: ThrowHeavyItem, requirement: (ButtonPress value(0)) }
- Subroutine(0x1e210)
- CreateInterrupt { interrupt_id: None, action: 0x119, requirement: ((InternalConstantInt(ControlStickXAxisRelative) LessThanOrEqual InternalConstantInt (0xc31))) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: 0x118, requirement: ((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThanOrEqual InternalConstantInt (0xc2d))) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: 0x11f, requirement: ((InternalConstantInt(ControlStickYAxis) LessThanOrEqual InternalConstantInt (0xc73))) }
- PreviousInterruptAddRequirement((InternalConstantInt (0x520a) LessThan InternalConstantInt (0x5a06)))
- PreviousInterruptAddRequirement(OnAPassableFloor)
- CreateInterrupt { interrupt_id: None, action: 0x11d, requirement: (InAir) }
- ChangeSubactionRestartFrame(ThrowFWait)
Exit Script